Valedor Apocalypse!

Apoc Luck XXI: The Fireheart Awakens

I’ve been talking about it.  I’ve been posting on twitter and the 1houranight Facebook group.  I thought I would share it with everyone.  Our first Apocalypse event in 8th edition.

I spent two months working on this particular Valedor table.  Giving myself an hour of hobby time (Primaris Rainbow Warriors) and the table an hour.  Then the final week it had all my attention until late Friday night.  My biggest challenge was making a hotwire planer.  After a week of trial and error, I got it to work and off I went.  My only freak out moment was when I went to seal the board, five of eight boards frosted up on me and with two days until the event I was a nervous wreck.

I had played a trial run of a large game, one on one, and it went rather quick.  6000pts of Tyranids vs Space Marines, in just over three hours.  It took about four games in 6th edition to really have a system nailed down that was fun and contained into an eight hour gaming day.  The new addition is radically different and most of my house rules were clarifications for the old system.  I went through my old notes and revamped things, phase by phase, for 8th edition.  I viewed this game as the first real test run.

Saturday Morning I packed everything up and went over to our local hobby store Pegasus Games and set up the board.

10am the dice started rolling and Apoc Luck XXI was underway.  We had a chaos player who wanted to participate and I do my best to not turn folks away.  Kenny from the Combat Phase podcast was there with his Ad-Mech army.  We also had Blood Angels and Deathwatch armies there.  How did I fit it in to the current event?  I’ll tell you in episode 33.

Here are a few pics of the event.  You can go here to the Apoc Luck Facebook page to view all the pictures.

 

There were many big moments in the game.  The Eldar defending the Fireheart to the last.  The shifting tectonic plates causing the demise of a chaos Reaver Titan.  The epic showdown of Karandras and a Heirophant.

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Who won?  We all know who won that battle.

 

Details Peter, give us the Details.

What was my first impressions?  This edition scales incredibly well.

But you said you had house rules?  I do.  Things can turn into a rabble real fast when you get a large group of people.  Most of my rules put some organization to the large scale game with multiple players in mind.  I focused on trying to remove potential issues with sides not having the same number of players or just having more than one player in general.  I also went and revamped some of the old Strategic Assets and turned them into Stratagem Cards for either side to use.

I took notes the entire game while others played.  Where we could simplify things to speed up the game, issues that came up, etc.  In the end I was very happy that most of the problems were with one Stratagem Card I had available and a bit of Command Point adjustments to others.

Any downsides?  Things don’t die as easy in this edition and that was the biggest struggle we had.  The board filled up quickly and we were running out of room to place more things.  The days of full strength Destroyer weapons were gone and it showed.

Yet this isn’t really a negative is it.  It was a very fair fight.  The battles were exciting, units came into their own all over the battlefield.

Apocalypse in this edition is missing large space opening destruction.  Those D-weapons and Orbital Bombardments that make holes for units to surge forward and allowing others to come out of reserve.  It means we get to become creative with game.  We get to invent big destructive tools for our warlords or catastrophic events for our armies to fight through.  And that is half the fun of running a narrative driven event, so what really isn’t a downside could be turned into an event designers upside.

This has me excited for what Warhammer 40k: Chapter Approved brings in December.

Overall it was a great time.  Everyone had fun and the food was incredible.

Friends, Food, 40k & Fun that’s what makes an Apoc Luck.

 

 

 

 

 

8th Edition Apocalypse (house) Rules

I’ve been working on additional rules for the local Apocalypse Events that I frequently host.  I can honestly say that with 4 years and 20 successful apocalypse events under my belt, a lot of thought has gone into these optional rules. 

These are house rules and are in no way endorsed or sponsored by Games Workshop.  Feel free to use them for your events.

Choosing your army:  Power Level points will be used.  All models will follow the “What you see is what you get”.  Levels may be subject to change during each event.

Getting Set Up:

One person will be chosen by their teammates to represent their side as Warmaster.  This person will make rolls for their side, place objectives and pick stratagems.  Most importantly it is this person’s job will be to keep their side moving along during the player turns.  The Warmaster’s Warlord becomes an objective worth 3 command points.

Game Turn:

Timed Turn Length Option: Player turns will not exceed 40min.

All Core turn rules are the same with the exception of the fight phase.

Replace sentence “After all charging units have fought. . . ” with the following:

After all charging units have fought, all the players on a side alternate choosing eligible units to fight with (starting with the players turn it is) until all eligible units on both sides have fought once each.  If sides are uneven in player count involved in the Fight phase, then a side may not choose more than the minimum number of players involved on a given side.  I.e. if there are 4 players on team A and 5 players on team B involved in the Fight phase, then no more than 4 eligible units can be chosen at a time per side

Other things of Note:

Claiming an Objective: A side controls an objective marker if they have more models within 6” of the centre of it than their opponent.  Any special rules regarding claiming objectives, such as the Space Marines ability “Defenders of Humanity” apply.  Each objective is worth 2 command points unless otherwise stated for the mission.  Objectives are scored at the end of every game turn.

Reserves:  No reserve roll is required and units may enter play counting as moved during the movement phase.

Command Points:

Command points entering the game are based on Detachments only.  The 3 cps base does not apply.  (this is to keep things even in case of one side having more players than the other)

The Command Points are then tallied up for the side and stratagems are picked by the Warmaster.  Stratagems can be used more than once, but not more than once in the same phase.

Terrain and Cover:

-All area terrain, obstacle, barricades, etc.  You must subtract from the units charge distance.

-All infantry models of a unit must be partially in the terrain to receive cover.  Touching is not considered “in” or “on” the terrain.

-In addition, the 50% obscured applies to all models out of terrain as well, so long as the target unit is 50% obscured from view by the targeting model.  Players please give the benefit of the doubt when it comes to the abstractness that is deciding what is 50% obscured from the view of the shooting unit.  Infantry can take advantage of this rule so long as each model in the unit is 50% obscured.  So just like area terrain, they do not gain the benefit unless everyone in the unit is obscured.

(Below is Work in Progress)

Apocalypse Stratagems

Blind Barrage: “A thick barricade of smoke protects your troops advance”  The opponent must subtract 1 from any hit rolls when shooting at your units if they are more than 12” away.

Camouflage: Nominate a friendly HQ unit.  All friendly models within 24” add 1 for cover to their saving throw.

Episode 029 Sanctus Reach; Red Waaagh! Part III

In our twenty ninth episode, Jeeze what’s not in this episode. We include some hobby chat, Valedor Apoc Luck XVIII & XIX, Adepticon, we continue our journey into another awesome Warhammer 40k campaign series. To top it all off we even touch on 8th, just a smidge, nothing crazy.

Segment 1: The war escalates on Chargis III as the pdf backed by the Marines Errant make a counter strike against the Bandrois forces.

Segment 2: We continue our in depth coverage of the Sanctus Reach campaign series beginning with The Red Waaagh!.
-With Grukk’s dead, who will take up the mantel as Warboss

Battle for Detros Mitus: Tempers flare in the strategium as the Battle for Detros Mitus rages on outside the walls .
(music in this audio drama is Head Space 2 provided by Thomas Prislac of PDXvoiceteacher)

Episode 029

VALEDOR! ApocLuck 2017

Peter, you haven’t posted in nearly three weeks, where on earth have you been?

Well it all started several months ago when I was planning the scenery for the 2017 Apock Luck series.  This years theme was Apocalypse Warzone Valedor.  I decided this was the year I would up my game and really hit it.  I started pooling in terrain from all over, Gamecraft Miniatures, Horizon Creation 3D, Mechanical Warhorse, Terrainify, to name a few.

I had been posting a steady countdown to the event on the 1houranight facebook group.  It drew a lot of attention.  It came down to the wire at 2am the day of when I finally said what’s done has to be it.

Later that morning, nearly 60,000pts of points was on the board.  Even Kenny from the Combat Phase podcast participated.  It was glorious.

Here is a link to all the 2017 Apoc Luck, Valedor: The Mirrored Shield.

Of course like everything, it all starts with putting your idea on paper.

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Apoc Luck XVI 2016 Finale

Another great year in the books.  Three years and running.

A huge thank you to our event sponsors: Kromlech, Mechanical Warhorse, and Secret Weapon Miniatures.  Thank you Pickle Jar for catering the event, the food was incredible.

I set out to theme the event after Kastorel Novem and get as many Ork players in the community to participate.  By years end, there was nearly 80,000 pts on the table.  An entire side of Orks!  It was glorious.  Please check out the photo album of the event.  Norm built a custom Ork Blasta Bomma from a B-24 Liberator for the event, it is amazing.

Apoc Luck XVI Last Stand on Kastorel Novem 2016 Finale

Our very own Matt went home with an NGC40k Party Wagon for being the best sportsman of the event.

 

2016 Apoc Luck Finale

The close to another great chapter happens on Saturday, November 19th at  Pegasus Games in Madison, WI.  The final battle on Kasterol Novem.  Three fantastic companies have returned to sponsor the event: Kromlech, Mechanical Warhorse, and Secret Weapon Miniatures.

Spots are limited.  Go to the Apoc Luck Facebook page and sign up today.

 

Kromlech is back!

With us wrapping up Kasterol Novem, an epic 40k battle that revolves around the Imperials trying to thwart a great Ork advance.  It only seems fitting and I’m crazy excited to announce it.

Kromlech is coming back for a second year to sponsor the Apoc Luck Finale.  Some of the best Ork miniatures on the market.  I’ve got a ton of Orc Great Coats myself and they look amazing.  Go check them out.

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Answering the Call

The call has gone out to the industry and sponsors are answering.

The Apoc Luck Finale is just around the corner.  It’s a free all day event.  This years date is November 19th.  Mark your calendars.  It will be the finale game in the Kastorel Novem series.  Elysians, Orks and Raven Guard players are encouraged to participate.  Check out the Apoc Luck page on Facebook for more details.

As they roll in, we’ll be announcing them.  Huge thank you to those in the industry for supporting events both big and small.

Mechanical Warhorse is returning for a third year as a sponsor to the Finale.  Thank you Carlos.  Once again we are cooking up some Apoc Scale Objective Markers just for this event.image

Returning to sponsor for a second year is Secret Weapon Miniatures.  Another huge thank you to big stud Mister Justin.

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If you are in the industry and would like to sponsor the event contact Peter at ngc40k@gmail.com