I spent the day at Pegasus Games in Madison, playing in an event ran by the local MYCL gaming group. Kenny from the Combat Phase was the event host. I had a great time, met some new people and even won Best Painted. I was really happy to be able to participate in an event that wasn’t my own for a change.


The event was a more narrative driven tournament, which meant the missions were story driven with an over arching theme, in this case the great rift as it happened. Also, this required a two paragraph story on your force and they wanted it based on a Black Library book or codex. Mine was the Honoured Sons of course, expanding on the one paragraph about them in the codex that has them fighting a Tyranid Hive Fleet Jormungandr.

I included some pics of a few armies that were on display.

Thanks again Kenny for running this event.

Episode 036; Sanctus Reach: Hour of the Wolf part II

Mark and Peter discuss hobby progress and man you’d be impressed cause there was a lot of it. We also discuss the fantastic thing you can do with sticky notes and other sure to be interesting topics.

Segment 1: We close out the chapter of Sanctus Reach with Hour of the Wolf part II.

Segment 2: We discuss all the missions that go along with the Hour of the Wolf campaign supplement, as well as the game we played using one of said missions. It was a lot of fun, so stick around for that.

Battle for Detros Mitus: A changing of the guard brings Detros Mitus a new commander and a new war. Glavious receives the order he’s been waiting so many long months to hear.
(music in this audio drama is Head Space 2 provided by Thomas Prislac of PDXvoiceteacher)

Episode 036

Episode 034; Sanctus Reach: Hour of the Wolf part I

In our 34th episode,

Mark and Peter discuss hobby progress, fun with Play-Doh and other sure to be interesting topics.

Segment 1: We continue our Sanctus Reach coverage with the third campaign supplement: Hour of the Wolf

Segment 2: Mark walks us through a narrative mission he created for RockCon and we also answer some narrative questions from listeners.

Battle for Detros Mitus: Lord Commissar Henesun is on a mission directed from the Adeptus Administratum with the sole purpose of bringing the Imperial forces on Detros Mitus back from the brink of despair. There is only one place to begin that journey.

(music in this audio drama is Head Space 2 provided by Thomas Prislac of PDXvoiceteacher)

Episode 034

October is out with a Bang!

4bot-Industries, our October Model Terrain Company of the Month has passed on some fantastic news about a Kickstarter they are launching soon.  They will have base sets with extensive add-on opportunities available.  Check out this HAB set that will be part of the Kickstarter.  This is 3d printed.  You can purchase the 3d files themselves allowing you to print them yourself.

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The potential for this is massive.  So many ideas already forming in my head for scenarios.  I could see this easily being useful for creating the interior of a ship.  Then to complete the stage, put pipeworks, vessel load bearing structure beams and other things between the hallways.  This set is going to be rockin’!

They are also adding to their product line an interlocking system called 4B-LOC.  4bot-Industries stated it will allow stable multi-layer designs.  Check out those stairs and that upper / lower deck set up.  I can’t express it enough, the potential for this is massive.  This too is 3d printed with much of it available in casting molds as well.  So buy the files or buy the molds, the board you can create is only limited by your imagination.

 

This is new territory for 4bot-Industries and they are nailing it.

As soon as the Kickstarter date is set, I’ll pass that information along.

Go check out 4bot-industries what has to offer.  Follow them on Facebook at 4bot-industries.

To enter in our model terrain company of the month giveaways, like the NGC40k Podcast Facebook page or follow us on Twitter @ngc40k.  A random winner is drawn at the end of the month.

4bot for all you AoS players

We are back with another spotlight on our Model Terrain Company of the Month, 4bot-industries.  Again, 4bot-industries is unique in that they sell you the molds and you make the terrain yourself.  You can make as much as you want of a given piece.  No more purchasing a dozen kits to get an individual piece to create the terrain piece you dreamed up.  Simply get the mold with that bit and cast as many as you need.

Their Tudor City Builder collection is perfect for creating that little hamlet.  It would be great for you Age of Sigmar players and I could see this being used in an agri world in 40k.  Why stop at a hamlet?  You have the molds, create your own village.  Their is enough variety in the Tudor City Builder collection to imagine up dozens of different structures.

Stucco, stone, wood and more.  The molds by 4bot-industries will have your imagination running wild with what you can create.  I’m already dreaming up ideas of how I could combine these with the other molds from the cavern and dungeon series.

Go check out 4bot-industries has a ton more to offer and I’ll touch on them several more times this month.  Follow them on Facebook at 4bot-industries.

To enter in our model terrain company of the month giveaways, like the NGC40k Podcast Facebook page or follow us on Twitter @ngc40k.  A random winner is drawn at the end of the month.

 

Episode 033; Sanctus Reach: Stormclaw

In our 33nd episode,

Mark and Peter discuss what we’ve been up to in the hobby and our lives. We also have a little fun with some beans.

Segment 1: We come back to Sanctus Reach this time touching on the Stormclaw campaign. The Space Wolves have arrived and a particular Wolf Lord has glory on his mind. If you recall, this was the box set that accompanied the Games Workshop Sanctus Reach campaign supplement.

Segment 2: Peter talks about the Valedor Apoc Luck, 40k Apocalypse event. From construction of the board to updating rules.

Battle for Detros Mitus: Lord Commissar Henesun is on a mission directed from the Adeptus Administratum with the sole purpose of bringing the Imperial forces on Detros Mitus back from the brink of despair. There is only one place to begin that journey.

(music in this audio drama is Head Space 2 provided by Thomas Prislac of PDXvoiceteacher)

Episode 033

Episode 032: Evil Sun Rising

In our 32nd episode,

Segment 1: We skip over to the literary side of the Sanctus Reach and cover Guy Haley’s accompanying novella Evil Sun Rising. It’s a fun read from the orks perspective and I strongly recommend it.

Segment 2: The Bandrois Campaign continues as the Chargis III pdf make a strong armed assault to take the bridge crossing into the Bandrois swamps. The Marines Errant and Raven Guard are called off to communicate with command as the fighting swells across the planet.

Battle for Detros Mitus: As the orks march on Sabre Ridge, the planetary defense generals plan their final defense strategies for Detros Mitus. Commander Niminus’s pent up frustration boils over moments before an unexpected guest arrives.
(music in this audio drama is Head Space 2 provided by Thomas Prislac of PDXvoiceteacher)

Episode 032

Alien Worlds

Before the close of August I wanted to give one more blast from Armorcast.  One of the toughest terrains to find is items that represent an alien landscape.  Aquarium vegetation and some specific finds in the flower décor department are great, yet the boards are always missing something.  Centerpiece terrain.  Terrain that truly looks foreign in nature.  Few places have them and I’m happy to point out that Armorcast is one of them.

Armorcast has a wide variety of alien plant life that could double for some of that classic death world terrain.  They also have birthing pods for alien fauna or perhaps something more sinister.

This terrain would look great accented with some of that aquarium terrain I mentioned earlier.

They also have great looking terrain to accompany any Nid board you have.  Plant life that looks like it is ready to burst with biomatter.  Endless consumption on the way to the digestive pools.  Armorcast Biolab terrain can help flesh out that special space or bring more character to your death world.

 

Don’t forget about their great discount offered to our listeners thru the end of 2017.

1_editedArmorcast was kind enough to send me a kit to give away to our listeners.  Please check facebook or twitter to see if you received a message from us.

To enter in our model terrain company of the month giveaways, like the NGC40k Podcast Facebook page or follow us on Twitter @ngc40k.  A random winner is drawn at the end of the month.

 

 

 

 

 

8th Edition Apocalypse (house) Rules

I’ve been working on additional rules for the local Apocalypse Events that I frequently host.  I can honestly say that with 4 years and 20 successful apocalypse events under my belt, a lot of thought has gone into these optional rules. 

These are house rules and are in no way endorsed or sponsored by Games Workshop.  Feel free to use them for your events.

Choosing your army:  Power Level points will be used.  All models will follow the “What you see is what you get”.  Levels may be subject to change during each event.

Getting Set Up:

One person will be chosen by their teammates to represent their side as Warmaster.  This person will make rolls for their side, place objectives and pick stratagems.  Most importantly it is this person’s job will be to keep their side moving along during the player turns.  The Warmaster’s Warlord becomes an objective worth 3 command points.

Game Turn:

Timed Turn Length Option: Player turns will not exceed 40min.

All Core turn rules are the same with the exception of the fight phase.

Replace sentence “After all charging units have fought. . . ” with the following:

After all charging units have fought, all the players on a side alternate choosing eligible units to fight with (starting with the players turn it is) until all eligible units on both sides have fought once each.  If sides are uneven in player count involved in the Fight phase, then a side may not choose more than the minimum number of players involved on a given side.  I.e. if there are 4 players on team A and 5 players on team B involved in the Fight phase, then no more than 4 eligible units can be chosen at a time per side

Other things of Note:

Claiming an Objective: A side controls an objective marker if they have more models within 6” of the centre of it than their opponent.  Any special rules regarding claiming objectives, such as the Space Marines ability “Defenders of Humanity” apply.  Each objective is worth 2 command points unless otherwise stated for the mission.  Objectives are scored at the end of every game turn.

Reserves:  No reserve roll is required and units may enter play counting as moved during the movement phase.

Command Points:

Command points entering the game are based on Detachments only.  The 3 cps base does not apply.  (this is to keep things even in case of one side having more players than the other)

The Command Points are then tallied up for the side and stratagems are picked by the Warmaster.  Stratagems can be used more than once, but not more than once in the same phase.

Terrain and Cover:

-All area terrain, obstacle, barricades, etc.  You must subtract from the units charge distance.

-All infantry models of a unit must be partially in the terrain to receive cover.  Touching is not considered “in” or “on” the terrain.

-In addition, the 50% obscured applies to all models out of terrain as well, so long as the target unit is 50% obscured from view by the targeting model.  Players please give the benefit of the doubt when it comes to the abstractness that is deciding what is 50% obscured from the view of the shooting unit.  Infantry can take advantage of this rule so long as each model in the unit is 50% obscured.  So just like area terrain, they do not gain the benefit unless everyone in the unit is obscured.

(Below is Work in Progress)

Apocalypse Stratagems

Blind Barrage: “A thick barricade of smoke protects your troops advance”  The opponent must subtract 1 from any hit rolls when shooting at your units if they are more than 12” away.

Camouflage: Nominate a friendly HQ unit.  All friendly models within 24” add 1 for cover to their saving throw.