Mark and I got together last night to record a special episode and return focus on the Bandrois Campaign. This was a custom mission Mark wrote up. I will start a new tab on the site where you can download these missions and play them for yourself.
Narrative campaigns are a great way to play the game. It’s our favorite way to play and we want to continue to share our love of this game with everyone. We are asked narrative gaming questions all the time. Listening or reading to how we put these missions together and use those results to build our next mission, is a great way to learn how to do this yourselves. I would love to hear about your narrative campaigns, named characters, etc.
This mission was all about the local PDF trying to paint the Raven Guard as heretics by sending a last ditch transmission into space and the Astartes storming out of the shadows to thwart it.
There were some epic showdowns and it was a bloodbath on both sides. The Primaris Marines really shined in the game and The Angel of Death (my chaplain) had an incredible effect on the guardsmen when he buried himself in their lines. The PDF priest shined even brighter in this game, helping the guard assault and slaughter scouts and marines alike.
This is the first episode of the new hour long format. So get your brushes, glue, and hobby knife ready. This is your hour a night made easy.
Peter brings Dan and Glenn back from The Narrative Guys.
In this episode we talk about the history of Wargames Con, where its heading, and what The Narrative Guys have planned. When I say you have to experience this event, I mean just that. The Narrative Guys are firing on all cylinders when it comes to the Narrative play experience and once you participate you’ll be coming back year after year.
Mark and I are breaking out of hobby stagnation one game at a time. In our recent episode we talked about our struggles in the hobby and quickly figured out what the solution was. Playing games. Not just any games, games with friends and like minded players. Games where we knew we would have a good time because of the company we were in. We set out to do just that.
So I called Mark up and said let’s do this, and we agreed to play at my place. I set the points to 1248pts. We both have fun with these off the cuff point levels. Then I set up parts of my canyon board, knowing it may be my last game on this board before I sold it. Making it extra special, I set up some of the Mechanical Warhorse Terrain I had been working on and decided the scenario would be a War Torn Mining Town.
I thought it would be an interesting change to be fighting along the river rather than across it. I used the Open War cards, hand selected the deployment and drew an objective. I was going to hand pick this too, but the first one I drew I thought was pretty cool (The Comet). The first draw on the Twist was interesting and appropriate as well (Dead of Night).
I won the roll off and chose to go second, based on the scenario. Mark brought a well rounded Astro Militarum Force. I chose to bring my Honoured Sons painted in Detroit Mitus campaign colors. I also decided now was the time to break out my RainbowWarriors and had two squad of Intercessors join the battle.
It was a hard fought battle and a blast to play. In the end I managed to prevent Mark from being able to claim the objective, despite his valiant efforts to do so. I learned Intercessors play like how I picture Astartes being in the game, tough as nails and deadly in all forms of combat. I also learned that with the right orders, AM could put out an amazing volume of fire, hold their own in the face of certain doom and rely on powerful characters to stand their ground.
I had a great time and look forward to our next match.