Apoc Luck XXI: The Fireheart Awakens
I’ve been talking about it. I’ve been posting on twitter and the 1houranight Facebook group. I thought I would share it with everyone. Our first Apocalypse event in 8th edition.
I spent two months working on this particular Valedor table. Giving myself an hour of hobby time (Primaris Rainbow Warriors) and the table an hour. Then the final week it had all my attention until late Friday night. My biggest challenge was making a hotwire planer. After a week of trial and error, I got it to work and off I went. My only freak out moment was when I went to seal the board, five of eight boards frosted up on me and with two days until the event I was a nervous wreck.
I had played a trial run of a large game, one on one, and it went rather quick. 6000pts of Tyranids vs Space Marines, in just over three hours. It took about four games in 6th edition to really have a system nailed down that was fun and contained into an eight hour gaming day. The new addition is radically different and most of my house rules were clarifications for the old system. I went through my old notes and revamped things, phase by phase, for 8th edition. I viewed this game as the first real test run.
Saturday Morning I packed everything up and went over to our local hobby store Pegasus Games and set up the board.
10am the dice started rolling and Apoc Luck XXI was underway. We had a chaos player who wanted to participate and I do my best to not turn folks away. Kenny from the Combat Phase podcast was there with his Ad-Mech army. We also had Blood Angels and Deathwatch armies there. How did I fit it in to the current event? I’ll tell you in episode 33.
Here are a few pics of the event. You can go here to the Apoc Luck Facebook page to view all the pictures.
There were many big moments in the game. The Eldar defending the Fireheart to the last. The shifting tectonic plates causing the demise of a chaos Reaver Titan. The epic showdown of Karandras and a Heirophant.
Who won? We all know who won that battle.
Details Peter, give us the Details.
What was my first impressions? This edition scales incredibly well.
But you said you had house rules? I do. Things can turn into a rabble real fast when you get a large group of people. Most of my rules put some organization to the large scale game with multiple players in mind. I focused on trying to remove potential issues with sides not having the same number of players or just having more than one player in general. I also went and revamped some of the old Strategic Assets and turned them into Stratagem Cards for either side to use.
I took notes the entire game while others played. Where we could simplify things to speed up the game, issues that came up, etc. In the end I was very happy that most of the problems were with one Stratagem Card I had available and a bit of Command Point adjustments to others.
Any downsides? Things don’t die as easy in this edition and that was the biggest struggle we had. The board filled up quickly and we were running out of room to place more things. The days of full strength Destroyer weapons were gone and it showed.
Yet this isn’t really a negative is it. It was a very fair fight. The battles were exciting, units came into their own all over the battlefield.
Apocalypse in this edition is missing large space opening destruction. Those D-weapons and Orbital Bombardments that make holes for units to surge forward and allowing others to come out of reserve. It means we get to become creative with game. We get to invent big destructive tools for our warlords or catastrophic events for our armies to fight through. And that is half the fun of running a narrative driven event, so what really isn’t a downside could be turned into an event designers upside.
This has me excited for what Warhammer 40k: Chapter Approved brings in December.
Overall it was a great time. Everyone had fun and the food was incredible.
Friends, Food, 40k & Fun that’s what makes an Apoc Luck.