Out of this World

Hey listeners, we are back with more from Death Ray Designs, our Model Terrain Company of the Month.

One of the hardest things to find is quality alien terrain.  I’m not talking about any old alien planet terrain.  I’m talking about terrain pieces that fit our favorite Xenos 40k armies.  Not every planet that you fight over will be a former Imperial world.  The Orks don’t care who’s planet it is.  The Tau will take it for the greater good.  And so on.

There are endless reasons a battle could be taking place on a world other than one under the light of the Imperium of Man.  This is even more so as a narrative player.  As an example, what if you are like Mark, where his house represents his home planet, JYLN-55.  What if you’re a filthy. . . cough cough. . . I mean a die hard Xenos player.  Death Ray Designs is there to help.  They have some great terrain that is out of this world.

Their Space Elves collection

 

And then there is their Necropolis collection

 

Death Ray Designs is continuously creating new top notch kits and collections.  I’m certain they have something to make your table pop.

Go check out Death Ray Designs.

To enter in our model terrain company of the month giveaways, like the NGC40k Podcast Facebook page or follow us on Twitter @ngc40k.  A random winner is drawn at the end of the month.

Valedor Apocalypse!

Apoc Luck XXI: The Fireheart Awakens

I’ve been talking about it.  I’ve been posting on twitter and the 1houranight Facebook group.  I thought I would share it with everyone.  Our first Apocalypse event in 8th edition.

I spent two months working on this particular Valedor table.  Giving myself an hour of hobby time (Primaris Rainbow Warriors) and the table an hour.  Then the final week it had all my attention until late Friday night.  My biggest challenge was making a hotwire planer.  After a week of trial and error, I got it to work and off I went.  My only freak out moment was when I went to seal the board, five of eight boards frosted up on me and with two days until the event I was a nervous wreck.

I had played a trial run of a large game, one on one, and it went rather quick.  6000pts of Tyranids vs Space Marines, in just over three hours.  It took about four games in 6th edition to really have a system nailed down that was fun and contained into an eight hour gaming day.  The new addition is radically different and most of my house rules were clarifications for the old system.  I went through my old notes and revamped things, phase by phase, for 8th edition.  I viewed this game as the first real test run.

Saturday Morning I packed everything up and went over to our local hobby store Pegasus Games and set up the board.

10am the dice started rolling and Apoc Luck XXI was underway.  We had a chaos player who wanted to participate and I do my best to not turn folks away.  Kenny from the Combat Phase podcast was there with his Ad-Mech army.  We also had Blood Angels and Deathwatch armies there.  How did I fit it in to the current event?  I’ll tell you in episode 33.

Here are a few pics of the event.  You can go here to the Apoc Luck Facebook page to view all the pictures.

 

There were many big moments in the game.  The Eldar defending the Fireheart to the last.  The shifting tectonic plates causing the demise of a chaos Reaver Titan.  The epic showdown of Karandras and a Heirophant.

IMG_4011

Who won?  We all know who won that battle.

 

Details Peter, give us the Details.

What was my first impressions?  This edition scales incredibly well.

But you said you had house rules?  I do.  Things can turn into a rabble real fast when you get a large group of people.  Most of my rules put some organization to the large scale game with multiple players in mind.  I focused on trying to remove potential issues with sides not having the same number of players or just having more than one player in general.  I also went and revamped some of the old Strategic Assets and turned them into Stratagem Cards for either side to use.

I took notes the entire game while others played.  Where we could simplify things to speed up the game, issues that came up, etc.  In the end I was very happy that most of the problems were with one Stratagem Card I had available and a bit of Command Point adjustments to others.

Any downsides?  Things don’t die as easy in this edition and that was the biggest struggle we had.  The board filled up quickly and we were running out of room to place more things.  The days of full strength Destroyer weapons were gone and it showed.

Yet this isn’t really a negative is it.  It was a very fair fight.  The battles were exciting, units came into their own all over the battlefield.

Apocalypse in this edition is missing large space opening destruction.  Those D-weapons and Orbital Bombardments that make holes for units to surge forward and allowing others to come out of reserve.  It means we get to become creative with game.  We get to invent big destructive tools for our warlords or catastrophic events for our armies to fight through.  And that is half the fun of running a narrative driven event, so what really isn’t a downside could be turned into an event designers upside.

This has me excited for what Warhammer 40k: Chapter Approved brings in December.

Overall it was a great time.  Everyone had fun and the food was incredible.

Friends, Food, 40k & Fun that’s what makes an Apoc Luck.

 

 

 

 

 

Shattered Landscape Debut

Hey Everyone, we are back with another installment of Model Terrain Company of the month.  I get pretty darn excited when we are asked to help show off a new product.  This time it’s from our friends at Death Ray Designs.

They are coming out strong with their Shattered Landscape set and it’s at a great price point, especially in the bundle.  Something that I always struggle with involving structures is their placement to their surrounding.  These structures have enough mix of modern and turn of the century that they would easily blend in on any board.  Like an old bank in a modern downtown or the newest building in a old world, they still look appropriate for their setting.

What I find great about these ruin kits is the variety in size.  I see them used like in the pictures or gluing them to a base and detailing out the fallen structure in the center.  These Death Ray Design kits have a lot of potential.  I’m looking forward to what they add to the Shattered Landscape series.

 

They have many more great kits available, but you don’t wait for me to tell you about them.

Go check out Death Ray Designs.

To enter in our model terrain company of the month giveaways, like the NGC40k Podcast Facebook page or follow us on Twitter @ngc40k.  A random winner is drawn at the end of the month.

Armageddon It!

Death Ray Designs is our featured Model Terrain Company of the Month for September.  You may have seen their terrain featured on some of The Narrative Guys tables at Wargames Con and Las Vegas Open.  You may also have spotted some of their custom work that I presented at the Titan Event at Adepticon.  I’m not Foolin’ when I say their catalog will have you in Hysteria.

The Black Site series has two parts to it.  First is Site X.  This is a fantastic sci fi outpost series full of blockaded personnel hubs, watch tower units and com relay towers of various forms.

 

The next part of the series by Death Ray Design is Site Armageddon.  Your Industrial complex full of towers, platforms and walkways.

 

Both of these Death Ray Design sets work well together and can create some amazing scenery to fight through.  Yet the scene wouldn’t be complete without our favorite spice.  Pour some sugar on. . . okay okay, enough with the Def Leppard references.

Death Ray Designs has all kinds of cool stuff to fill out this setting.  Consoles, terminals, air recyclers, pallets and various storage devices.  An outpost, a dash here and there goes a long way.  An industrial setting, feel free to pour it on by the spoonful, one lump or two.

 

Haha, okay now I’m done with the Blind Cheetah references.

Go check out Death Ray Designs.

To enter in our model terrain company of the month giveaways, like the NGC40k Podcast Facebook page or follow us on Twitter @ngc40k.  A random winner is drawn at the end of the month.

 

 

Episode 032: Evil Sun Rising

In our 32nd episode,

Segment 1: We skip over to the literary side of the Sanctus Reach and cover Guy Haley’s accompanying novella Evil Sun Rising. It’s a fun read from the orks perspective and I strongly recommend it.

Segment 2: The Bandrois Campaign continues as the Chargis III pdf make a strong armed assault to take the bridge crossing into the Bandrois swamps. The Marines Errant and Raven Guard are called off to communicate with command as the fighting swells across the planet.

Battle for Detros Mitus: As the orks march on Sabre Ridge, the planetary defense generals plan their final defense strategies for Detros Mitus. Commander Niminus’s pent up frustration boils over moments before an unexpected guest arrives.
(music in this audio drama is Head Space 2 provided by Thomas Prislac of PDXvoiceteacher)

Episode 032